33 Matrices
The matrix construct allows one to specify a 33
real matrix. There are several modes available to
specify rotation matrices. An arbitrary 33 matrix can be
specified by using the MATRix construct. Note: all rotations are
counterclockwise.
- matrix:==
-
- AXIS vector real
- specifies input through the axis vector and the rotation angle .
- EULEr vector
- specifies input through the Eulerian angles ,,. is the rotation around the z axis, around the new x axis, and around the new z axis.
- LATTman vector
- specifies input through Lattman's angles ( , , ).
- MATRix vector vector vector
- specifies direct input of the matrix by three 3d-vectors.
- QUATernions
- real real
real real specifies quaternions ,
, , , which are defined as
with the constraint
(2.2) - SPHErical vector
- specifies input through spherical polar angles , , . and specify the rotation axis. is the inclination versus the y-axis; is the azimuthal angle, i.e., the angle between the x-axis and the projection of the axis into the x,z plane; and is the rotation around the rotation axis.
In the following example, a rotation matrix is specified by a rotation axis (2,3,4) and a rotation angle (40) around the axis (counterclockwise rotation):
AXIS=( 2, 3, 4 ) 40.
In the next example, a matrix is specified by direct input:
MATRix=( 1. 3. 5. ) ( 4. 2. 1. ) ( 2. 1. 8. )
The last example shows how to specify a rotation matrix by using the Eulerian angles ,,:
EULEr=( 30. 40. 120. )
Xplor-NIH 2024-09-13